Welcome to the online rules index for the Warhammer Fantasy: 7th Edition. This website contains an easily searchable index of the core and army-specific rules of 7th Edition, already integrated with official errata. The complete index of official and community-compiled Frequently Asked Questions is available, as well as Errata & Amendments.
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Movement
- The Movement Phase (Overview)
- Movement Rate
- 1" Apart (Movement)
- Barding
- Manoeuvres (Movement)
- Wheel
- Turn
- Change Formation
- Reform
- Marching
- Individual Models
- Moving Off the Table
- Terrain
- Open Terrain
- Difficult Terrain
- Very Difficult Terrain
- Impassable Terrain
- Obstacles
- Buildings (Movement)
- The Movement Phase (Sequence)
- Declare Charges
- Declaring Charges
- Declaring Charge Responses
- Stand & Shoot
- Hold
- Flee
- Rally Fleeing Troops
- Compulsory Moves
- Move Chargers
- Flank & Rear Charges
- Charging
- A Failed Charge
- Manoeuvring During a Charge (Movement)
- Aligning Combatants
- Moving Engaged Units
- Units Fleeing from the Charge
- Caught!
- Enemy in the Way
- Multiple Chargers
- Multiple Targets
- Oddball Stuff
- Remaining Moves
- The Magic Phase (Movement)
Shooting
- The Shooting Phase
- Line of Sight (Shooting)
- Missile Fire from Hills
- Range
- Shooting & Combat
- Templates and Accidental Hits
- Rolling to Hit
- Cover
- Hard Cover
- Soft Cover
- To Hit Modifiers
- 7+ to Hit
- Templates (Shooting)
- Rolling to Wound
- Weapon Strength
- Taking Armour Saves
- Armour Saves
- Armour Save Modifiers
- Maximum Save
- Ward Saves
- Hits Inflicting Multiple Wounds
- Removing Casualties (Shooting)
- Casualties
- Cavalry Casualties
- Multiple Wound Casualties
- Fast Dice Rolling
Close Combat
- The Close Combat Phase
- Fight Combats
- Which Models Fight?
- Who Strikes First?
- Hitting the Enemy
- Cavalry (Close Combat)
- Wounding the Enemy
- Weapons' Bonuses (Close Combat)
- Defended Obstacles
- Taking Saving Throws
- Close Combat & Incomplete Ranks
- Removing Casualties (Close Combat)
- Excess Casualties
- Combat Result
- Combat Result Bonus Chart
- Combat Result Bonuses
- Break Tests
- Insane Courage!
- Flee & Pursue
- Declare Pursuit Intentions
- Determine Flee Distance
- Determine Pursuit Distance
- Remove Fleeing Units Caught
- Move Surviving Fleeing Troops
- Move Pursuing Units
- Overrun!
- Pursuit Off the Table
- Multiple Fleeing & Pursuing
- Pursuit into Fresh Enemy
- Subsequent Actions of Fleeing Troops
- Redress the Ranks
- Free Manoeuvres
- End of the Basic Rules
Weapons
- Weapons and Units
- Special Weapon Rules
- Strength Bonus
- Requires Two Hands
- Strikes Last
- Fight in Ranks
- Multiple Shots
- Thrown Weapon
- Move-or-Fire
- Armour Piercing
- List of Weapons
- Close Combat Weapons
- Hand Weapons
- Great Weapons (Infantry)
- Great Weapons (Mounted)
- Flails
- Morning Stars
- Halberds
- Spears (Infantry)
- Spears (Mounted)
- Lances
- Pistol (Close Combat)
- Missile Weapons
- Shortbows
- Bows
- Longbows
- Crossbows
- Repeater Crossbows
- Slings
- Javelins
- Throwing Stars/Knives
- Throwing Axes
- Handguns
- Pistols (Shooting)
Chariots
- The Chariot Model
- Examples of Chariots
- Moving Chariots
- Manoeuvring During a Charge (Chariots)
- Obstacles & Terrain (Chariots)
- Chariots & Shooting
- Chariot Armour Saves
- High Strength Hits
- Impact Hits
- Pursuit Charges
- Chariots in Combat
- Crew Attacks
- Creature Attacks
- Chariot Upgrades
- Flee and Pursue (Chariots)
- Chariot Units
- Characters & Chariots
Skirmishers
- Formation
- 1" Apart (Skirmishers)
- Facing (Skirmishers)
- Moving (Skirmishers)
- Manoeuvres (Skirmishers)
- Obstacles & Difficult Terrain
- Charging (Skirmishers)
- Charging Against Skirmishers
- Skirmishers Charging Other Skirmishers
- Fleeing Skirmishers
- Shooting (Skirmishers)
- Close Combat (Skirmishers)
- Characters (Skirmishers)
- Monsters & Handlers
Characters
- Wizards (Characters)
- Movement (Characters)
- Characters & Units
- Joining and Leaving Units
- Characters Moving with Units
- Moving Characters within Engaged Units
- Shooting (Characters)
- Characters Inside Units
- "Look Out, Sir!"
- Close Combat (Characters)
- Dividing Attacks
- Excess Wounds (Characters)
- Challenges
- Issuing a Challenge
- Refusing a Challenge (Boo! Hiss!)
- Fighting a Challenge
- Overkill!
- Psychology (Characters)
- Character's Leadership
- Characters & Units (Psychology)
- Immune to Psychology (Characters)
- Frenzy/Hatred (Characters)
- Stupidity (Characters)
- Fear/Terror (Characters)
- Stubborn (Characters)
- Unbreakable (Characters)
- Mounts' Psychology
- Special Characters
War Machines
- Models (War Machines)
- Movement (War Machines)
- Characters (War Machines)
- Shooting (War Machines)
- Shooting Against War Machines
- Hits from Templates
- Hits on Crew/Characters
- Loss of Crew
- Charge Responses
- Hold (War Machines)
- Flee (War Machines)
- Fleeing Crew
- Close Combat (War Machines)
- Abandonded Machines
- Cannons
- Firing a Cannon
- Damage (Cannons)
- Grapeshot
- Misfires (Cannons)
- Cannon Misfire Chart
- Profiles (Cannons)
- Cannons Summary
- Bolt Throwers
- Firing a Bolt Thrower
- Damage (Bolt Throwers)
- Profiles (Bolt Throwers)
- Bolt Thrower Summary
- Stone Throwers
- Firing at Stone Thrower
- Stone Thrower Misfire Chart
- Damage (Stone Throwers)
- Profile (Stone Throwers)
- Stone Thrower Summary
- Other War Machines
Magic
- Wizards (Magic)
- Wizard Levels
- Spells
- Magic Items
- Magic Phase Sequence
- Power & Dispel Dice
- Power Dice
- Dispel Dice
- Casting Spells
- Minimum 3 to Cast
- Spellcasting & Re-rolls
- Irresistible Force & Miscast
- Irresistible Force (Casting)
- Miscast!
- Miscast Table
- Dispelling
- Double 1s & 6s
- Irresistible Force (Dispelling)
- Spells Commentary
- Magic Missiles
- Spells with Templates
- Remains in Play Spells
- Spells Lasting One or More Turns
- Dispel Spells in Play
- Cancelling Spells