Armies cannot be deployed within 12" of the middle line of the battlefield, so that more than 24" of no man's land will stand between the armies at the beginning of the battle (as shown in Diagram 2.1). The areas outside this middle ground are called deployment zones. In a 4' deep table, the deployment zones are 12" deep, but if you're playing on a table of different size, you could end up having smaller or larger deployment areas. This is fine - the important thing is that the opposing armies must be separated by a distance of more than 24" at the start of the game.
Both players roll a dice once more, the player who scores highest must deploy one of his units in either deployment zone, thereby claiming that side of the table as his own.
At this stage, the players may need to move around the table so that they are now sitting behind their own side of the table.
The other player then deploys one of his units in his own deployment zone.
After that, taking it in turns, each player deploys one unit at a time in his own deployment zone.
All the war machines in an army are deployed at the same time, though they can be deployed in different parts of the deployment zone.
The characters in an army are all deployed simultaneously as the last unit the player deploys. Each of them may of course be deployed in a different part of the deployment zone and they may be deployed within units. Units with the Scouts special rule are not deployed with the rest of the army. Instead, they are placed on the table after all units in both armies have been deployed, as described in the rules for Scouts.