If models have more than 1 Wound, casualties are removed as follows. A unit of Ogres suffers 5 wounds from arrow fire. Ogres are huge creatures and each model has 3 Wounds. The arrows would fall randomly among the unit, possibly wounding several creatures, but for our purposes we shall remove whole models where possible. So, 5 wounds equals one model dead (3 wounds) with 2 wounds left over. The wounds left over are not enough to remove another model, so the player must make a note that 2 wounds have been suffered by the unit. If the unit takes another wound from some other attack, then another Ogre model is removed. It is obviously important to keep a record of wounds taken by units such as this.
If a unit of creatures with more than 1 Wound on their profile is hit by a weapon that causes multiple wounds, determine how many wounds are caused on each model individually (remember that each model cannot suffer more wounds than it has on its profile). Add up all wounds caused on the unit and then remove the appropriate number of models, leaving any spare wounds on the unit.
For example, a cannonball from an Empire Great Cannon hurtles through a unit of Ogres, wounding three of them. The player rolls to determine the number of wounds, inflicting 2 wounds on the first Ogre, 2 on the second Ogre and 6 on a third Ogre only count 3 wounds on the third Ogre, since that is the maximum a single Ogre can suffer). The unit has therefore suffered a total of 7 wounds (2+2+3), so the player removes two Ogres (3 wounds each) and records that the unit has suffered one additional wound (3+3+1).