Source: Warhammer Fantasy: 7th Edition

Wounding the Enemy
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Not all successful hits are going to harm your enemy - some may bounce off tough hide, while others may cause only superficial damage which doesn't prevent the creature fighting. Once you have hit your foe, you must roll again to see whether your hits inflict wounds.

This procedure is the same as is described for shooting. Consult the To Wound chart, cross-referencing the attacker's Strength with the defender's Toughness. Both values appear on the profiles of the creatures that are fighting. The chart indicates the minimum score required on a D6 to cause a wound.

Note that where the table shows an 'N' this indicates that the target is too tough to be hurt. N stands for No effect'.

A\T12345678910
14566NNNNNN
234566NNNNN
3234566NNNN
42234566NNN
522234566NN
6222234566N
72222234566
82222223456
92222222345
102222222234

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