Source: Warhammer Fantasy: 7th Edition

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Observant readers will have noticed that the best save on the armour saves chart is a 2+ on a D6 but it is possible to get a better save. Magic armour is one way to improve the wearer's armour save to 1+ or even less! However, a roll of 1 will always fail, so even a model with a 1+ or better armour save will suffer a wound if it rolls 1 when taking its armour save.

The advantage of a 1+ save is that it offers better protection against weapons with save modifiers. For example, a model with a 2+ armour save hit by a S4 attack (-1 save modifier) saves on a 3+, while a model with a 1 + armour save needs a 2+.

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