Source: Warhammer Fantasy: 7th Edition

Caught!
URL Copied!

If fleeing troops do not move far enough away to avoid their attackers then they are in deep trouble! If the chargers have sufficient movement to catch them, the fleeing unit is destroyed (run into the ground or scattered beyond any hope of recovery) and immediately removed from the battle. The charging unit is moved its full charge distance, straight through the final position of the fleeing unit.

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