Source: Warhammer Fantasy: 7th Edition

Facing & Arc of Sight
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The direction of the front of the model's base is assumed to be its facing, the actual direction faced by the creature it represents. A model cannot charge or shoot at something it cannot see. To represent this, a target must lie within a 90° arc projected from the front of the model. Where models are on square bases, this can be imagined by projecting a line through the corners. This is the 'arc of sight' and determines which opponents the model can shoot at or charge (see Diagram 8.1).

8.1 - Facing: The unit of Goblins and the unit of Wolf Riders can both see the Knights, but the character on the Wyvern cannot see them as they are outside his arc of sight.

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