Pick any one of the combats on the table and resolve it, following the sequence given below.
Pick another combat and resolve it.
Continue like this until all combats are resolved.
Models in base contact with the enemy will fight, as explained in the rules that follow.
Work out which side has won the combat and by how much. If the fight is not a draw, the losing side will have lost by 1, 2 or more 'points'.
Each unit on the losing side must take a Break test. Any units failing their Break test are deemed broken' and will run away.
Units that have broken must flee away from their enemy. Units whose enemies have broken and fled that turn are allowed to pursue them and might possibly catch and destroy them.
Units are tidied up, ready to continue the battle.