Fleeing units that rolled higher than any of their pursuers, or have not been pursued at all, have escaped. They immediately turn around (as per a turn manoeuvre), so that they face directly away from their enemy, and run as fast as they can. If they were engaged by several opponents, they must turn to face directly away from the enemy unit with the highest unit strength, as shown in Diagram 43.1 (roll a dice in case of equal unit strength).
Even though the fleeing troops move in a disorganized mob, for the purposes of moving the fleeing units it is sometimes convenient to keep them in formation, simply pivoting the unit on the spot to face the direction in which it is fleeing and then moving it the distance indicated by the dice roll.
Due to their disrupted formation,, they ignore arty penalty for obstacles and terrain (apart from impassable terrain, see below).
Move the fleeing unit directly away from its enemy, so that the closest part of the unit is 2D6" or 3D6" away and facing in the opposite direction.
Fleeing troops move straight through friendly units, fleeing enemy units, and all enemy units with a unit strength of less than 5. Fleeing units that would otherwise end up on top of such units are instead placed beyond them, as shown in Diagram 41.1. If this extra move means that the fleeing unit ends on top of another such unit, it is moved again through and beyond the new unit (as shown in Diagram 42.1 overleaf), continuing like this until clear of all such troops.
Fleeing troops that have to move through non-fleeing enemy units with a unit strength of 5 or more are immediately destroyed as soon as they move into contact with such enemies (see Diagram 41.2).
In a similar way, fleeing troops that have to move through impassable terrain are completely destroyed. We assume that they either died falling into treacherous waters or down a ravine, or are dispersed beyond any hope of rallying in a desperate attempt to negotiate the terrain blocking their escape.
The only exception to this is that units that break and flee from a multiple combat are allowed to move through any of the enemy units they were fighting (as in the case of a unit defeated by two enemies, one to its front and one to its rear), in the same way as described above.