Source: Warhammer Fantasy: 7th Edition

Flank & Rear Charges
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Sometimes you may find that your models are able to charge an enemy unit in the flank or rear. This is particularly good because an attack from an unexpected direction gives you an advantage in combat. A charging unit's position at the start of the movement phase determines whether it charges into the front, flank or rear of the enemy unit.

If the charging unit is in the target's frontal zone when the charge is declared then it charges into the front. As units generally begin the game facing each other, this is the most common situation that will arise. However, if the charging unit comes from the flank zone, it charges into the side; if in the rear zone, it charges into the rear. See Diagrams 20.1 & 20.2 - Front, Flank & Rear. Whether a charger is in the front, flank or rear of its intended target is determined before charges are declared.

20-1-front-flank-rear-a
20.1 - Front, Flank & Rear (a): A unit's front, flank and rear zones extend out from its corners forming 4 quadrants of 90° as shown above.

If a charging unit straddles two zones, the unit is considered to be in the zone where the majority of its models are (as shown in Diagram 20.2). If the situation is so close you can't determine where a unit should charge, then roll a dice to decide.

20-1-front-flank-rear-b
20.2 - Front, Flank & Rear (b): A unit in front of its enemy will charge the front, a unit to the side will charge the flank, and a unit behind will charge in the rear, as shown in this example.

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