Source: Warhammer Fantasy: 7th Edition

Spells of the Little Waaagh!
URL Copied!

1. Gaze of GorkCasting Value: 5+

The Gaze of Gork is a magic missile with a range of 18". If successfully cast, it hits its target and causes D6 Strength 2 hits with no armour save allowed.

2. Brain BurstaCasting Value: 8+

Brain Bursta is a magic missile with a range of 24" If successfully cast, it hits the target and causes 2D6 Strength 4 hits.

3. Gork'll Fix ItCasting Value: 8+

The Shaman implores Gork to sow mischief amongst his enemies, inflicting a series of minor, yet distracting, calamities upon them. This spell may be cast on a single enemy unit (which may be in combat) within 24" and line of sight. Any of the unit's To Hit, To Wound, armour save or ward save rolls of 6 are counted as being 1s until the beginning of the next friendly magic phase. If an enemy Wizard is affected by this spell, any 6s in his casting rolls are counted as being 1s and can cause a Miscast and prevent Irresistible Force (in addition to any other effects).

4. The Foot of GorkCasting Value: 9+

The almighty Foot of Gork stomps down on any one enemy unit on the table. The unit takes D6 Strength 6 hits.

5. The Hand of GorkCasting Value: 9+

You may cast this on one friendly unit within 24". If successfully cast that unit moves 2D6" towards the nearest enemy unit it can see - if it can see no enemy unit it moves 2D6" directly forwards. If this move takes it into contact with an enemy, it is counted as a charge - the moving unit need not take any Psychology tests that would normally be incurred for such a charge. An enemy unit charged in this way may only choose hold or flee as a charge reaction.

6. Mork Wants Ya!Casting Value: 10+

The almighty Mork reaches down from the sky with a great green hand and seizes an unlucky foe, crushing them to paste between giant green fingers. Cast this on a single enemy model anywhere within 18" of the Shaman (line of sight is not required, even a model in a unit can be picked out, as can a character mounted on a monstrous steed or chariot). The victim must pass an Initiative test or suffer D6 Strength 10 hits.

Next - Spells of the Big Waaagh!