Source: Warhammer Fantasy: 7th Edition

Gork'll Fix It
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Spell Level 3Casting Value: 8+

The Shaman implores Gork to sow mischief amongst his enemies, inflicting a series of minor, yet distracting, calamities upon them. This spell may be cast on a single enemy unit (which may be in combat) within 24" and line of sight. Any of the unit's To Hit, To Wound, armour save or ward save rolls of 6 are counted as being 1s until the beginning of the next friendly magic phase. If an enemy Wizard is affected by this spell, any 6s in his casting rolls are counted as being 1s and can cause a Miscast and prevent Irresistible Force (in addition to any other effects).