Source: Warhammer Fantasy: 7th Edition

Marks of Chaos
URL Copied!

Should a Warrior of Chaos be favoured by a particular patron above all others, he may find the sigil of his god emblazoned prominently upon his body, frequently upon his brow. Some Marks take a form even more extreme, such as horns that curl into the god's mark, or a glowing sigil that hangs like a halo above them. It is common to find whole regiments with the same Mark marching to war under the banner of their patron.

The points costs for each Mark differ depending on the recipient. A model may not have more than one Mark.

The Mark of Khorne constantly drips with the blood of the slain, invigorating its bearer and driving them into a violent rage.

A model with the Mark of Khorne is subject to Frenzy.

The model gains +1 Strength

The Mark of Nurgle often manifests as a cluster of warts or buboes. Its bearers are accompanied by clouds of flies and a miasma of pestilence.

When rolling to hit against a model with the Mark of Nurgle, the attacker suffers -1 to its Ballistic Skill and Weapon Skill, to a minimum of 1.

The Mark of Slaanesh emboldens its bearers until even the most dreadful sights fill them with glee.

Those that bear the ever-burning Mark of Tzeentch have a natural capacity to manipulate magic and a prescience that enables them to alter reality's course.

The Mark of Tzeentch has the following effects:

  • It bestows a 6+ ward save upon the bearer. If the model has a ward save from another source then that ward save is instead increased by 1. So, for instance, a Daemon Prince of Tzeentch would have his 5+ ward save increased to a 4+ ward save.

  • A Wizard with the Mark of Tzeentch has +1 on his attempts to cast spells.

Next - Gifts of Chaos