Source: Warhammer Fantasy: 7th Edition

The Daemon Lore of Nurgle
URL Copied!

1. Miasma of PestilenceCasting Value: 3+

A ghastly odour enfuses the caster, a bowel-loosening smell that leaves his enemy's innards in turmoil.

Until the start of the caster's next Magic phase, all enemy models in base contact with the caster reduce their WS, S, T, I and A to 1.

2. Stream of CorruptionCasting Value: 6+

The daemon spews forth a noxious stream of disease and filth that chokes and suffocates his foes.

This is a breath weapon attack and may not be used in combat. Any models that are hit must take a Toughness test or suffer a wound with no armour saves allowed.

3. Pit of SlimeCasting Value: 7+

The incantations of the Daemon open up a disgusting pit of slime beneath the feet of his chosen foe, entrapping their limbs in cloying putrescence.

This spell may be cast on a single enemy unit within 24" of the caster. If successfully cast, the target must pass a Strength test (using the lowest Strength if there is more than one value in the unit) or it may not move or shoot until the following friendly Magic phase.

4. Rancid VisitationCasting Value: 8+

The enemy are seized in the throes of a terrible affliction that blackens their flesh and turns their organs to rot.

This is a magic missile with a range of 24". Rancid Visitation causes D6 Strength 5 hits. The target must then immediately pass a Toughness test using the lowest Toughness if there is more than one value in the unit) or suffer a further D6 Strength 5 hits. This continues until the target is destroyed or passes a Toughness test.

5. Shrivelling PoxCasting Value: 9+

Muttering a unholy chant in a blighted tongue, the Daemon calls down poxed blessings on a chosen foe.

This spell can be cast on a single enemy model within 24" that is visible to the caster. The target must pass a Toughness test or suffer D6 wounds. No armour saves are allowed against the effects of the Shrivelling Pox.

6. Plague WindCasting Value: 13+

A swirling maelstrom of maggots, bile and blight-ridden fluid eats away at skin, flesh and soul.

This spell may be cast on a single enemy unit within 18" of the caster. Every model in the unit must pass a Toughness test or suffer a wound with no armour saves allowed. After any Panic tests are taken, a Nurgling base is created for every 3 unsaved wounds caused, forming a new unit within 3" of the target unit - or the unit's position if it is now dead or has fled. This new unit may not be placed in impassable terrain or within 1" of an enemy unit. Any new models that cannot be placed are lost. If you have insufficient Nurgling models, then excess casualties are not transformed. This new unit is worth 50 Victory points.

Previous - The Daemon Lore of Tzeentch

Next - The Daemon Lore of Slaanesh