Source: Warhammer Fantasy: 7th Edition

The Daemon Lore of Tzeentch
URL Copied!

A roiling tide of iridescent energy flows from the caster's hand, enveloping the target with a burst of magical flame.

This is a magic missile with a range of 18", causing D6+1 Strength D6+1 hits. Flaming Attack.

2. Boon of TzeentchCasting Value: 3+

The daemon reaches into the winds of magic, using portion of his hoarded power to trammel additional arcane energies to his will.

The caster may immediately gain D3+1 Power dice other Wizards may not use these dice.

3. Glean MagicCasting Value: 7+

With the masterful skill of an accomplished Changebringer, the caster reaches deep into the mind of his unknowing adversary, searching for sorcerous knowledge that can be turned to Tzeentch's manipulative will.

This spell may be cast on a single enemy Wizard visible to the caster. The caster may immediately cast one of the target's spells as if it were his own - the spell is automatically cast at its basic casting value. Note that spells that summon new units cannot be cast in this way.

4. Gift of ChaosCasting Value: 9+

With a brutal cackle, the caster unleashes the power of change, warping the foe's minds and bodies.

If successfully cast, each enemy unit (even those in close combat) within 12" of the caster suffers D6 Strength D6 hits, distributed as for shooting. Roll seperately for the Strength and number of hits for each unit hit.

5. Bolt of ChangeCasting Value: 12+

The caster focusses his power into a single devestating bolt of energy. Upon striking the foe, these magics provoke unbridled mutation, reducing the victim to an unstable and fleshy goo.

This is a magic missile with a range of 18", inflicting 2D6 Strength D6 +4 hits.

6. Tzeentch's FirestormCasting Value: 13+

Scarlet flame lances from the hands of the caster, enveloping his enemy with the fires of transformation.

This is a magic missile with a range of 24", causing 2D6 Strength 5 hits. After any Panic tests are taken, a Pink Horror is created for every 3 unsaved wounds caused, forming a new unit within 3" of the target unit - or the unit's position if it is now dead or has fled. This new unit may not be placed in impassable terrain or within 1" of an enemy unit. Any new models that cannot be placed are lost. If you have insufficient Pink Horror models, then excess casualties are not transformed. This new unit is worth 50 victory points. Flaming Attack.

Previous - Pink Horrors and Magic

Next - The Daemon Lore of Nurgle