With an almost lackadaisical gesture, the Daemon engulfs its foe with a haze of broken dreams and unattainable desires, leaving them distracted and leaden-footed.
This spell may be cast on a single enemy unit within 18". If Acquiescence is successfully cast, the target is subject to Stupidity for the rest of the game.
The Daemon throws back its head and emits a ululating scream, bursting the ear drums and shattering the sanity of its foes in equal measure.
All enemy units within 2D6" of the caster (including those in close combat) suffer D6 Strength 3 hits with no armour saves allowed.
With the gentlest caress, the Daemon strengthens his allies with the raw stuff of chaos.
This spell can be cast on any friendly unit engaged in combat within 18". All models in the unit gain the Always Strikes First rule and may re-roll failed to hit rolls in the subsequent round of close combat.
A cloud of razor sharp darts bursts from the caster's bands, flensing both the mind and body of his foes.
This is a magic missile with a range of 24". If successfully cast, the Slicing Shards of Slaanesh causes D6 Strength 5 hits. The target must then immediately pass a Leadership test or suffer a further D6 Strength 5 hits. This continues until the target passes a Leadership test or is torn to bloody shreds.
The caster dominates the mind of the foe, causing them to dance ever more uncontrollably and spasmodically until bones snap and muscles tear.
This spell can be cast on a single enemy model within 24" visible to the caster. The target must pass a Leadership test or suffer D6 wounds. No armour saves are allowed against the effects of the Pavane of Slaanesh.
With a complex sign, the Daemon summons illusory creatures who flit and broil across the battlefield, their promises of fulfillment distracting and bewildering the hapless foe.
All enemy units on the battlefield must roll an extra D6 when taking Leadership tests of any kind, discarding the lowest result rolled. Phantasmagoria last until the start of the caster's next Magic phase.