Source: Warhammer Fantasy: 7th Edition

Eye of the Gods
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The Warriors of Chaos are the playthings of the gods, whose struggles and triumphs directly affect the power of the gods they worship. It is common for a Warrior of Chaos to manifest a Gift of the Gods when he has excelled in battle.

Chaos models that may issue challenges must do so whenever they are able. Furthermore, such is their thirst for glory that Chaos characters may not refuse challenges. Roll on the following table when a character with the Eye of the Gods special rule kills an enemy character in a challenge (note this must be as a direct result of the challenge, so running down characters with a pursuit roll does not count) or kills a model with the Large Target special rule. Once the result of the roll has been determined, make a note on your army roster - your character now has that gift for the rest of the battle! Duplicate gifts must always be re-rolled.

Eye of the Gods Chart

2D6 Roll

Gift of the Gods

2

Insanity: The Chaos Gods gift the favoured one with a glimpse of infinity, driving him out of his mind and one step closer to the dark fate of Spawnhood. He has the Stupidity special rule for the rest of the game.

3

Unholy Resilience: Bones and flesh harden until they are tough as rock. The favoured one has + 1 Toughness.

4

Slaughterer's Strength: The favoured one's frame swells and bulks out with dark energy. He has +1 Strength.

5

Razor-sharp Horns: The favoured one's skull twists and grows until he bears a great set of horns, often in the shape of his patron deity's sigil. He has + 1 Attack.

6

Iron-hard Skin: The favoured one's skin gnarls and toughens, becoming living metal with jagged cracks where his eyes and mouth used to be. He now has +1 to his armour save, to a maximum of 0+

7

The Eye is Closed: The attention of the Dark Gods is elsewhere, or else the trophies offered up do not please the favoured one's masters. This roll has no effect.

8

Flames of Chaos: The favoured one is surrounded by a shimmering corona of multi-coloured flames that consume baleful arcane energies. He has Magic Resistance (3).

9

Command of the Gods: The favoured one speaks with the unearthly voice of the Dark Gods themselves. His Leadership characteristic is raised by 1 to a maximum of 10.

10

Fearsome Aura: The favoured one's aura crackles with raw power, and his eyes glow with balefire. He now causes Fear. Re-roll if the favoured one already causes Fear or Terror.

11

Terrifying Appearance: The favoured one is surrounded by a coruscating pillar of raw magical power, and his twisted features split open as he roars his deafening battlecry. He now causes Terror. Re-roll if the favoured one already causes Terror.

12

Divine Greatness: The favoured one has pleased his patron gods mightily, and they bestow upon him the glory of Chaos. He becomes Stubborn and has a 4+ ward save.

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