A unit of Pink Horrors is considered to be a single Wizard with its own magic level. The unit's magic level and thus the power/dispel dice it generates and the spells it knows) are determined at the start of each Magic phase and are determined by its size. The more Pink Horrors there are in the unit, the greater the unit's magic level and the more spells it knows. This is shown in the table below.
Unit Size | Level | Spell |
5 or less | 0 | None |
6-15 | 1 | |
16-25 | 2 | |
26-35 | 3 | |
36+ | 4 |
Eg, a 30 strong unit of Pink Horrors would be a Level 3 Wizard and would know Bolt of Change, Gift of Chaos and the Flickering Fire of Tzeentch.
Each time a spell is cast, nominate one Pink Horror in the unit as the caster for the purposes of line of sight, range, etc.
If a Horror unit sustains casualties during the game, its size will diminish and its magic level may drop in the next phase. In the event of a Horror unit rolling a miscast, do not roll on the Miscast table. Instead, the unit suffers D6 wounds with no saves of any kind allowed.