When a Fanatic moves through a unit (friend or foe) it immediately inflicts D6 Strength 5 armour piercing hits (for a total of a -3 armor save modifier) on that unit, distributed as for shooting. Units may move and flee through Fanatics, but any foolhardy enough to do so will take hits as described above. A unit that suffers 25% casualties from Fanatics must immediately take a Panic test. Units failing this test flee directly towards the closest table edge (potentially moving through the same Fanatic that triggered the test, suffering a further set of hits).