Skarsnik is renowned for his evil sneakiness, sending his warriors through dank, secret tunnels to catch his enemy off guard before the battle has even been joined.
Source: Warhammer Fantasy: 7th Edition
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At the start of the game, but before deployment, Skarsnik must roll a D6 for each enemy unit. On the roll of a 6, that unit has been delayed by a Wild Squig strike or some other such happening. Affected units do not deploy as normal, but instead enter the board from their deployment edge in the movement phase of their first turn exactly as if they had pursued an enemy off the board.