Some Vampires live a hermit-like existence in the wilds of the Old World, interacting infrequently with others of their kind. Such recluses prefer their own company, although some maintain a circle of minions to tend their needs. Through extended isolation, the Vampire loses all vestiges of its humanity.
Source: Warhammer Fantasy: 7th Edition
The Severed (Vampiric Powers)URL Copied!
By shifting its physical form into a vaporous state, the Vampire becomes invulnerable to mortal weapons and is almost impossible to destroy.
The Vampire is Ethereal. However, it may not join non-Ethereal units, nor may it be mounted or take any magic items.
This Vampire has a strong kinship with Ghouls, using them as its eyes and ears in the wider world.
If your army contains any Vampires with this power, your units of Crypt Ghouls (and accompanying characters) may make a march move before the game This move is made after deployment, but before the dice roll for first turn.
The appearance of this Vampire reflects the evil in his veins a thousandfold. The true horror of the Vampire is open for all to see.
The Vampire causes Terror.