Source: Warhammer Fantasy: 7th Edition

Disciplines of the Ancients
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Slann Mage-Priests are impossibly ancient beings, and many, in particular those of the earlier spawnings, are possessed of prodigious abilities. Such powers are not merely spells or other temporary effects, but intrinsic states of mind attained over countless years of contemplating the hidden truths of the universe.

A Slann Mage-Priest must take between one and four Disciplines of the Ancients from those described on this page. at the points cost listed in the army list at the back of this book. You cannot take the same discipline for a single Mage-Priest more than once, but different Mage-Priests in the army can have the same disciplines if you wish.

The Slann Mage-Priest is able to reach out with his prodigious mind, and smother the spells of a puny warm-blooded wizard.

At the beginning of the enemy's Magic phase, before any spells have been cast, nominate one enemy Wizard within 24" of the Mage-Priest. Any power dice that roll 6 made by that Wizard are discarded, and do not count towards an irresistible force result.

Through millennia of study, the Mage-Priest has gained total mastery over one aspect of the art of magic.

Instead of choosing spells normally, choose a single lore from the Warhammer rulebook. The Mage-Priest knows every spell in that lore.

So attuned is the Slann's mind that he is able to focus power as an extension of his normal bodily processes.

When the Slann casts a spell, a 'free' power dice is added to the attempt. This can cause an irresistible force or a miscast as normal, and can cause the Mage-Priest to roll more dice than normally allowed.

Within the Slann's gaze shines the cold-blooded scrutiny of the Old Ones.

The Mage-Priest causes Terror, as described in the Psychology section of the Warhammer rule book.

So deep are the Mage-Priest's thoughts that his body becomes a ghostly image as it slips from this reality.

Only magical attacks have any effect upon the Slann.

Soul of Stone(Ability)

The Slann Mage-Priest's spirit is hardened against the ill effects of magic.

The Mage-Priest may re-roll results on the Miscast table. He must accept the re-rolled result.

When wounded, the Slann's sheer force of will literally recombines his body.

So alien are the Mage-Priest's thought patterns that enemy wizards cannot perceive him to engage him in magical duels.

Next - Treasures of the Old Ones