The Battle Standard Bearer and some unit standard bearers can carry a Daemonic Icon at an additional cost, as indicated in their army list entry. A Standard Bearer may only carry a single Daemonic Icon.
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows evermore strongly.
All Daemons within 12" are stubborn.
This standard is woven from the wrath of the Chaos Gods, and can unleash their firey fury at all foes.
Bound Spell, Power Level 5. This banner contains a powerful spell that can be unleashed during any friendly Magic phase. Unless dispelled, this spell inflicts D6 Strength 6 hits on every enemy unit within 12" - even those that are in combat.
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth.
All enemy units within 12" of this banner suffer a -2 penalty to their Leadership.
Rays of dark light shimmer and weave in the air about this standard, scouring scenes from a thousand thousand of the Chaos Gods' victories upon the flesh of those who oppose its bearer.
This banner adds +D3 combat resolution.
Runes of warding crowd close about this banner, their power focussed to deny enemy wizards access to the winds of magic and dissipate those spells that cause Daemons most harm.
After boths armies have been deployed, but before the roll for first turn, choose a Lore of Magic. All Wizards suffer a -2 penalty to cast spells from that Lore. In addition, any spells cast from the Lore of Light will miscast on the roll of a double 1, 2 or 3.
So saturated is this banner with the power of change that it distorts the world around it, turning man and beast to revolting degenerative spawn.
Bound Spell, Power Level 3. The spell within this banner inflicts 3D6 Strength 3 hits on one enemy unit in base contact.
This standard fills daemons of Slaanesh with such euphoria that they care not whether the battle is won or lost, provided there are still bodies to caress.
The unit is stubborn for its first Break test.
This brass standard constantly drips blood, the smell of which quickly drives all of Khorne's followers mad with battle-lust.
The unit adds D6" to its first charge move.
Each drop of blood spilt beneath this dank shroud is immediately infected with every affliction known to Nurgle. As the unleashed diseases run rampant, the foe becomes ever more dismayed.
Each unsaved wound caused by this unit's Poisoned Attacks rule adds an extra point of Combat Resolution.
A demonic Siren is imprisoned in this banner, its seductive song lulling the senses of all who hear it.
Any enemy unit charged by the bearer of this standard may only choose hold as a charge reaction. They may not stand & shoot or voluntarily flee. The banner has no effect if the bearer is found to be out of charge range.
The pole of this banner is thick-set with the captured skulls of Khorne's victims, each marked with a brass- etched rune of slaughter.
The unit carrying this banner may march even if enemy models are within 8".
A pervasisve aura of pestilence surrounds this motheaten banner, sapping the health of all around it.
Models in this unit may re-roll failed attempts to wound.
The runes upon this banner seem to swirl and distort with each passing second, constantly seeking the ideal configuration for the capture of magical energies.
The unit carrying this banner has a +1 bonus for casting spells. This does not apply to characters that have joined the unit.