Source: Warhammer Fantasy: 7th Edition

Great Standard of Sundering
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Magic Standard50 points

Runes of warding crowd close about this banner, their power focussed to deny enemy wizards access to the winds of magic and dissipate those spells that cause Daemons most harm.

After boths armies have been deployed, but before the roll for first turn, choose a Lore of Magic. All Wizards suffer a -2 penalty to cast spells from that Lore. In addition, any spells cast from the Lore of Light will miscast on the roll of a double 1, 2 or 3.