Runes of warding crowd close about this banner, their power focussed to deny enemy wizards access to the winds of magic and dissipate those spells that cause Daemons most harm.
Source: Warhammer Fantasy: 7th Edition
Great Standard of SunderingURL Copied!
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Magic Standard50 points
After boths armies have been deployed, but before the roll for first turn, choose a Lore of Magic. All Wizards suffer a -2 penalty to cast spells from that Lore. In addition, any spells cast from the Lore of Light will miscast on the roll of a double 1, 2 or 3.