Source: Warhammer Fantasy: 7th Edition

Clan Skryre Gear of War
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The devious Warlock Engineers craft some gear of war that they do not sell, but instead use themselves.

The items below can only be selected by Warlock Engineers.

Magic Weapons

Doomrocket(Magic Weapon)30 points

Built with secrets stolen from the mysterious east, the Warlock Engineers still seek to improve the propulsion, steering and payload of these devastating weapons.

One use only. To fire the Doomrocket the owning player must nominate a direction and the number of dice he intends to roll for range. He can choose between 4 and 10 dice. The rocket will travel a number of inches equal to the total of the dice rolled and this determines where the large round template is placed. Any model touched by the template suffers a Strength 5 hit from the resulting explosion.

If three or more rolls of 1 occur during the firing, the rocket has gone off course. Roll on the chart below:

Doomrocket Misfire Chart

D6

Result

1

Thoooooom! The rocket blows up prematurely.

Place the template over the centre of the model that fired the rocket and resolve the blast as normal.

2-5

Stabilising Fin Lost: The rocket wobbles and corkscrews after blast off.

Roll the scatter dice to determine the new direction the missile will fire.

6

It's a Dud: The rocket whooshes off and lands, but does not explode.

Resolve the shot as normal, but do not place the template. Any model directly below the impact spot suffers a single Strength 5 hit. Place a marker and roll at the beginning of each subsequent Skaven shooting phase - on a D6 roll of 4+ the rocket finally explodes, resolve the hit as normal.

Death Globe(Magic Weapon)25 points

This is a poisoned wind globe of an even more potent variety, able to release great volumes of deadly gas.

One use only. A character equipped with such a weapon can throw it in any Shooting phase. The Death Globe is thrown just as the Brass Orb (see above). All models touched by the template suffer a wound on the result of 4+, with no armour save allowed.

Enchanted Items

Brass Orb(Enchanted Item)50 points

A fist-sized metal orb made of interlinking whirling cogs, the Brass Orb is a dangerous device capable of opening a crack in the plane of reality, sucking those in its blast vicinity into the twisting Realm of Chaos.

One use only. In the Shooting phase the user can throw the orb. Place the small round template with its centre anywhere within 8" of the character. Scatter the template as you would for a stone thrower shot. Models touched by the template must take an Initiative test or be destroyed, with no saves (of any kind) allowed. Remember that a 6 is always a failure. "Look Out Sir!' works as normal. If a misfire is rolled, centre the template on the model throwing the globe.

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