Built with secrets stolen from the mysterious east, the Warlock Engineers still seek to improve the propulsion, steering and payload of these devastating weapons.
Source: Warhammer Fantasy: 7th Edition
DoomrocketURL Copied!
One use only. To fire the Doomrocket the owning player must nominate a direction and the number of dice he intends to roll for range. He can choose between 4 and 10 dice. The rocket will travel a number of inches equal to the total of the dice rolled and this determines where the large round template is placed. Any model touched by the template suffers a Strength 5 hit from the resulting explosion.
If three or more rolls of 1 occur during the firing, the rocket has gone off course. Roll on the chart below:
Doomrocket Misfire Chart
D6 | Result |
1 | Thoooooom! The rocket blows up prematurely. Place the template over the centre of the model that fired the rocket and resolve the blast as normal. |
2-5 | Stabilising Fin Lost: The rocket wobbles and corkscrews after blast off. Roll the scatter dice to determine the new direction the missile will fire. |
6 | It's a Dud: The rocket whooshes off and lands, but does not explode. Resolve the shot as normal, but do not place the template. Any model directly below the impact spot suffers a single Strength 5 hit. Place a marker and roll at the beginning of each subsequent Skaven shooting phase - on a D6 roll of 4+ the rocket finally explodes, resolve the hit as normal. |