Source: Warhammer Fantasy: 7th Edition

Doomrocket
URL Copied!

Magic Weapon30 points

Built with secrets stolen from the mysterious east, the Warlock Engineers still seek to improve the propulsion, steering and payload of these devastating weapons.

One use only. To fire the Doomrocket the owning player must nominate a direction and the number of dice he intends to roll for range. He can choose between 4 and 10 dice. The rocket will travel a number of inches equal to the total of the dice rolled and this determines where the large round template is placed. Any model touched by the template suffers a Strength 5 hit from the resulting explosion.

If three or more rolls of 1 occur during the firing, the rocket has gone off course. Roll on the chart below:

Doomrocket Misfire Chart

D6

Result

1

Thoooooom! The rocket blows up prematurely.

Place the template over the centre of the model that fired the rocket and resolve the blast as normal.

2-5

Stabilising Fin Lost: The rocket wobbles and corkscrews after blast off.

Roll the scatter dice to determine the new direction the missile will fire.

6

It's a Dud: The rocket whooshes off and lands, but does not explode.

Resolve the shot as normal, but do not place the template. Any model directly below the impact spot suffers a single Strength 5 hit. Place a marker and roll at the beginning of each subsequent Skaven shooting phase - on a D6 roll of 4+ the rocket finally explodes, resolve the hit as normal.