Source: Warhammer Fantasy: 7th Edition

The Lore of Nurgle
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1. Magnificent BuboesCasting Value: 5+

The caster picks one of his enemies and, with a gracious sweep of his hand, bestows upon him one of Nurgle's prettiest afflictions - a clutch of debilitating buboes and boils.

Pick a single enemy model within line of sight of the caster. If that model is within 24", it takes a wound with no armour saves allowed.

2. Fleshy AbundanceCasting Value: 7+

The Sorcerer generously gifts those loyal to him with a growth spurt of the most repulsive kind. From even the smallest wound, great wobbling mounds of grey-green fat spill out to seal the lesion.

Choose a friendly unit, even if close combat. If that unit is within 18" of the caster, it has the Regenerate ability until the beginning of the next friendly Magic phase.

3. Plague SquallCasting Value: 8+

Singing a prayer of operatic proportions to Father Nurgle, the Sorcerer causes the skies to split open like the swollen belly of a corpse, raining a glorious shower of boiling filth and rotting blood upon his foes.

Choose a target unit exactly as if you were firing a stone thrower (guessing range from the caster himself) and roll for scatter. Once the location of the hit is determined, place the large template with the central hole over that point. If a Misfire is rolled then instead place the large template over the caster himself! Every unit touched by the template takes 3D6 Strength 1 hits, with no armour save allowed. This can affect friendly units and units in combat. Units with the Mark of Nurgle are unaffected, as they find it rather refreshing!

4. Cloying QuagmireCasting Value: 9+

The Sorcerer thrusts his hands into the soil, causing the ground to putrefy into a sucking, grasping quagmire.

This spell can be cast upon an enemy unit in line of sight. If that unit is within 24" then every model in the unit must pass an Initiative test, and those that fail the test must then take an armour save. If a model passes its armour save, its weight will drag it down into the rotting slurry - remove that model from play. This spell has no effect on units with the Fly, Amphibious or Ethereal special rules.

5. Curse of The LeperCasting Value: 1+

The caster sketches a mocking bow towards bis enemies, and they gasp in horror as their fingers and limbs wither and drop off.

Remains in play. Pick an enemy unit. This can be a unit in close combat. If the unit is within 18" of the caster, place a coloured or otherwise distinctive dice next to the unit with the '1' side facing upwards. At the beginning of every friendly Magic phase, turn the dice so that the number is one higher than last turn. The number on the dice is subtracted from the Strength and Toughness of the target unit whilst the spell is in play. If the Strength or Toughness of a model in the afflicted unit reaches zero, then that model collapses into a pile of rotting flesh and is removed from play entirely. This can mean a whole unit is destroyed in a single turn!

6. Rot, Glorious RotCasting Value: 12+

Virulent plagues erupt across the entire battlefield as the Sorcerer joyfully recounts all of the diseases he has been blessed with since he swore his soul to Nurgle.

Each enemy unit within 18" of the caster takes D6 SD6 hits with no armour saves allowed (roll separately for each unit). This spell can even affect enemy units engaged in close combat.

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