The Butcher puts a disembodied limb to his mouth and sucks all the blood, fluid and marrow out of it with one titanic intake before casting the busk to one side. As he gulps down this vile cocktail of juices, his gut gurgles with magical energy, either healing him or; if the Maw is displeased, ravaging his insides.
Roll a D6; on the result of 2+, the Butcher gains a Wound. On the result of a 1, he takes a Strength 6 hit. This spell cannot increase a Butcher's current Wound total up to more than his starting value.
Selecting one of the enemy's severed heads from the stinking selection of disembodied body parts around his person, the Butcher scoops out and gobbles down a helping of fresh, delicious brains. As grey matter drips from his flabby jowls the Butcher projects the worst nightmares plucked from his victim's brain into the minds of his foes and those around him.
The Butcher chooses an unengaged enemy unit within 18" and within line of sight. That unit must take a Panic test.
The Butcher greedily devours the heart of a Bull Rhinox, no doubt enjoying the feast of healthy blood and muscle whilst he imbues himself and his fellows with the strength of a charging Rhinox.
The Butcher must pass a Strength test. If this is successful, a nominated Ogre unit within 6" of the caster (12" if the caster is a Slaughtermaster) benefits from +1 Strength whilst this Gut Magic spell is in play. This also affects the strength of that unit's Bull Charge. This can be cast on a unit in Close Combat.
Shovelling dry bones into his mouth, the Butcher painfully crunches his way through femurs, ribs and skulls. As he points at his foes and spits his bloody curse, the enemy find their own bones breaking within their bodies.
This is a magic missile with a range of 18" that causes 2D6 Strength 2 hits with no Armour Saves as the targets' bones splinter and snap within them. The Butcher himself takes a Strength 4 hit.
The Butcher grinds his way through a lump of earth-encrusted bedrock taken from the peak of a mountain, imbuing himself and his charges with supernatural resilience. This often costs the Butcher more than just a couple of teeth.
A nominated Ogre unit within 6" of the caster (12" if the caster is a Slaughtermaster) benefits from +1 Toughness and becomes Stubborn whilst this Gut Magic spell is in play. The Butcher must take a Strength 6 hit. This can be cast on a unit in Close Combat.
The Ogre Butcher forces down the toxic guts of a Stone Troll, great quantities of acid and bile ravaging his much-abused gut as he transfers the supernatural abilities of the Troll onto himself and his companions.
A nominated Ogre unit within 6" of the caster (12" if the caster is a Slaughtermaster) benefits from both Magic Resistance (2) and Regeneration whilst this Gut Magic spell is in play. However, when the spell is cast the Butcher must automatically take a wound that cannot be regenerated and with no saves of any kind allowed. This can be cast on a unit in Close Combat.