Source: Warhammer Fantasy: 7th Edition

Wild Squigs
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If the unit flees, or if at the start of the controlling player's turn there are no herders alive in the unit, the Squigs go wild. All units within 2D6" (friendly and enemy) immediately take D6 Strength 5 hits to represent the Squigs running amok. After damage is resolved, the unit is removed as a casualty.

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