If a Shaman rolls a Miscast then he must roll a 2D6 on the special Waaagh! miscast table below.
2D6 | Result |
2 | The Waaagh! power courses through the greenskin's tortured brain and explodes, unleashing roiling green energy. The caster is killed outright. Each model in base contact suffers 1 Strength 10 hit. All friendly units on the tabletop suffer D6 Strength 3 hits. |
3-4 | The caster's head disintegrates in an incandescent ball of Waaagh! energy and he is killed outright. Each model in base contact suffer 1 Strength 10 hit. |
5-6 | A malodorous cloud of green Waaagh! energy erupts from within the caster. He sustains D3 Strength 4 hits with no armour saves allowed. |
7 | The caster's mind is so befuddled by the dazzling Waaagh!ness of it all that he forgets the spell he was casting. He may not use that spell again in this battle. |
8-9 | The caster's mind is so befuddled by the dazzling Waaagh!ness of it all that he forgets the spell he was casting. He may not use that spell again in this battle. |
10-11 | A sudden pulse of roiling Waaagh! energy shatters the caster's already tenuous grip on sanity. The caster is subject to Frenzy and Stupidity for the rest of the game - he may never lose his Frenzy. |
12 | In a dazzling display of green energy, the shaman inadvertantly taps into more Waaagh! energy than he intended. The spell he attempted to cast is done so successfully, and counts as having been cast with irresistible force. The backlash, however, is spectacular - roll again on this table (re-rolling further results of 12). |