Source: Warhammer Fantasy: 7th Edition

TZ'arkan
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At the start of any of his turns, Malus may unleash the power of the Daemon Tz'arkan. The following apply to Malus for the rest of the battle:

  • Malus is subject to Frenzy.

  • Malus gains +1 WS, +1 S, +2 T, +2 I and +1 Ld.

  • If Malus is in base contact with a friendly model and not in contact with the enemy in any close combat phase, roll a D6. On a 1, 2 or 3 Tz'arkan's murderous rage drives Malus to attack his allies.

    Make Malus' normal attacks on a randomly determined model in base contact, resolved as if Malus were charging. Spite does not attack. The other model will strike back if it survives. No wounds carry over onto other models and no combat resolution is worked out.

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