Source: Warhammer Fantasy: 7th Edition

Spout Flames
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RangeStrengthSaveNotes
Artillery dice3-3Flaming Attack

Salamanders may move and fire. The target must be in line of sight to shoot at it. They may not make a Stand and Shoot charge reaction. Place the flame template with its narrow end touching the Salamander and the large end aimed at the target. Roll the artillery dice and move the template the amount of inches shown by the dice towards the target to see where the template lands. The template can overshoot a target, the flames arcing overhead. Determine which models are hit as per a breath weapon (see the main rule book). If more than one Salamander is firing, resolve each one entirely before proceeding to the next. A unit suffering any casualties must take a panic test.

If you roll a Misfire, one or more handlers has got in the way of the flames or has been eaten by a Salamander. Both are equally fatal to the Skink. D3 handlers are removed and the Salamander does not fire this phase. No Panic test is required.

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