At the beginning of each turn of the controlling player, Galrauch must take a Leadership test. If the test is passed, Galrauch will be controlled as normal, but if the test is failed, the ancient spirit of the original Dragon will surface again for an instant.
Should this occur, Galrauch will not move, cast spells or use his breath weapons. In the Close Combat phase he will direct half of his attacks against himself as the two heads of Galrauch rip into each other. If the Dragon is already engaged in close combat, the remaining half of his attacks are carried out as normal. The wounds caused by the Dragon against himself are added to the enemy's score when working out the combat resolution.