Source: Warhammer Fantasy: 7th Edition

Spirit-essence of Chaos
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Everywhere Morghur travels, there follows a tide of Chaos. Beastmen mutate into vile, twisted new shapes, turning to follow Morghur in his cavalcade of unreason. To represent his abilities to change those around him into horrible new forms, at the beginning of your Magic phase, you must remove a friendly model within 12" from play. Then roll a D6 - on the roll of a 3+ you may place a Chaos Spawn within 3" of the spot vacated, provided there is space, and you have the appropriate model available. When the Spawn appears it must be placed more than 1" away from other models.

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