Source: Warhammer Fantasy: 7th Edition

Shoot Barbs
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RangeStrengthSaveNotes
12"4As normalSee below

Each Barbed Razordon fires a number of shots equal to the roll of an Artillery dice, at Strength 4. Roll to hit as normal. There is no penalty for moving, shooting at long range, firing multiple shots or making a Stand and Shoot charge reaction, though they cannot shoot if they march.

If you roll a Misfire, one or more unfortunate handlers has got in the way and been pin-cushioned with barbs. D3 handlers are removed and the Barbed Razordon does not fire this turn. No Panic test is required.

Barbed Razordons must Stand and Shoot if they are able to do so. If they do so, two Artillery dice are rolled for each Razordon instead of one, and the result added together for the number of shots fired by each beast.

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