The life of a Goblin Fanatic is fraught with mishap in the way only the life of a small Goblin orbiting a large metal ball can be. A Fanatic is immediately removed as a casualty when:
It comes into contact with a terrain feature of any kind.
It rolls a double for movement - this does not apply in the turn he is released.
Any unit finishes its move over the Fanatic. The unit takes D6 Strength 5 hits for moving into the Fanatic, and a further D6 Strength 5 hits in the Fanatic's death throes.