Source: Warhammer Fantasy: 7th Edition

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Squig Hoppers are moved during the compulsory part of the player's movement phase and always travel a full 3D6" in a straight line - the player declares the direction of movement before rolling. If the dice result will bring the Squig Hoppers into contact with an enemy unit, then it is treated as declaring a charge and follows all of the normal rules (eg: the target unit can make a charge response as normal).

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