Source: Warhammer Fantasy: 7th Edition

Animosity Table
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D6

Result

1

Squabble: Ratgut is a filthy lyin' git and he spat on my favourite boots. He needs teachin' a lesson.

An internal squabble amongst the ranks soon grows into a minor riot with fists and curses flying. This throws the unit into disorder and it can do nothing this turn (including cast spells) whilst da Boss cracks heads.

2-5

Plan's a good 'un: The rest of da army is just softies compared to us. We'll show 'em how it's done.

The unit retains a degree of order. It may act normally this turn.

6

We'll show 'em! We're gonna stomp 'em to dust! Charge!

Infused by the power of the Waaagh! the unit dashes towards the enemy, cheering, waving weapons and jeering at their foes. The unit immediately moves D6" towards the nearest visible enemy by the shortest route, applying the usual penalties for terrain, turning and wheeling, etc. If no enemy is visible, they instead move directly forwards. If this move takes the unit into contact with an enemy, it is counted as a charge the moving unit need not take any Psychology tests that would normally be incurred for such a charge. An enemy unit charged in this way may only choose to hold or flee as a charge reaction. This extra move is an exception to the normal turn sequence. The unit may still move, charge, shoot, cast spells and fight just as normal, but counts as having moved that turn.