Source: Warhammer Fantasy: 7th Edition

The Martialle (Vampiric Powers)
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The martial skills of a Vampire can be fed by the red thirst and honed through centuries, or even millennia, of warfare. Few foes can stand before a Vampire who has given over his existence to the arts of the slaughterer.

Red Fury(Ability)50 points

The Vampire enters the melee as he has always done in centuries past, with a savage and unstoppable bloodlust. It won't stop until all its enemies lie dead on the ground.

For each unsaved wound that the Vampire causes it gets to immediately make an additional attack. These additional attacks do not benefit from the Red Fury rule. The Red Fury ability cannot be combined with a great weapon.

Dread Knight(Ability)25 points

There are armour-clad Vampire Knights in the world, pursuing their martial glories with deathless vigour. Most famous are the Blood Dragons, but not all the deadly horsemen of the Old World were trained within Blood Keep.

The Vampire has a lance, heavy armour, a shield and rides a barded Nightmare.

Avatar of Death(Ability)20 points

Trained by the best swordsmen of different periods and cultures, the Vampire has become a deadly warrior capable of slaying the most monstrous of foes.

The Vampire wears heavy armour and is armed with either a great weapon, hand weapon and shield or two hand weapons.

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