Eternal life brings ample time to refine the practices and manners that are the trappings of many Vampires recruited from the noble houses of the Old World. The taint of the Undead also gifts a will as strong as steel that few mortal creatures can resist.
Source: Warhammer Fantasy: 7th Edition
The Courtly (Vampiric Powers)URL Copied!
The very greatest of Vampires project an aura of utter supremacy and poise that induces fear and awe in even the proudest of beings. To be in the presence of this Vampire is to know your lowly place in the scheme of the world.
All enemy units within 6" of one or more Vampires with Aura of Dark Majesty suffer a -1 penalty to their Leadership (cumulative with any other modifiers).
The entrancing gaze of the Vampire traps the weak-willed. Mesmerised, the Vampire's victim can do nothing to ward away the inevitable deathblow.
At the beginning of the Close Combat phase, after challenges, select one model in contact with the Vampire. The Vampire may re-roll to Wound against the chosen model unless the target passes a Leadership test with a -3 modifier.
So powerful is the unholy presence of the Vampire that mere mortals are forced to flee in dread.
The presence of one or more Vampires with this power in a combat adds +1 to their side's combat resolution.