Globes are thrown weapons as per the Warhammer rules with a maximum range of 8". They are Warpstone Weapon. Each globe that hits wounds any target on a D6 roll of 4+, with no armour saves allowed. On an unmodified To Hit roll of 1, a Globadier has shattered the fragile sphere before throwing and must roll to wound himself. Because of their protective gear, Globadiers suffer wounds from poisoned wind globes on a roll of 5+.