Source: Warhammer Fantasy: 7th Edition

The Lore of Dark Magic
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The raw energy of magic can be immensely powerful, but it is highly unstable and can be as dangerous to the wielder as it is to the foe.

If Power of Darkness is successfully cast, the wizard immediately gains D3 + 1 extra power dice. These dice are added to those available to the sorceress, but keep them separate or use different-coloured dice. These additional dice cannot be used to dispel spells in play or be stored from turn-to-turn in any way possible. For each of these dice still unused at the end of the Magic phase, the sorceress suffers a Strength 4 hit.

1. ChillwindCasting Value: 5+

Calling upon the coldness of Nagaelythe of the Utterdark, the Dark Elf unleashes a freezing wind against her enemies.

Magic missile, 24" range, D6 S4 hits, any unit taking casualties cannot shoot in its next turn.

2. DoomboltCasting Value: 6+

As the invocation is spoken, the other-worldly beast known as Kharaidon unleashes a bolt of pure darkness upon the Dark Elves' adversaries.

Magic missile, 18" range, D6 S5 hits.

3. Word of PainCasting Value: 7+

Upon uttering the true name of the Serpent Lord, an unnatural and unbearable agony suffuses the body of the caster's hated foes.

Target one enemy unit within 24". Word of Pain may be cast into close combat. Until the start of the caster's next Magic phase, all models in the affected unit have their WS and BS reduced to 1.

4. BladewindCasting Value: 8+

With a plea to the Mistress of a Thousand Cuts, the Dark Elf Sorceress conjures up a storm of magical swords with which to assail the enemy.

Target one enemy unit visible to the caster within 24" The spell inflicts 3D6 WS4, S4 close combat attacks upon the target. One of these attacks can be allocated against each character and champion in the unit.

5. Soul StealerCasting Value: 10+

The Daemon-crawler Anchan-Rogar reaches out from his domain and plucks the souls from the enemy.

Target one enemy unit within 12", which may be in close combat. Every model in the unit takes a S2 hit, with no armour saves allowed. Each unsaved wound caused adds 1 Wound to the caster (but cannot take the sorceress above double her starting Wounds).

6. Black HorrorCasting Value: 11+

The sorceress conjures a whirling vortex of devastating magical energy that drags her victims into one of the infernal regions.

Place the centre of the large template anywhere within 18" of the caster. All models touched by the template must pass a Strength test or suffer a Wound, no armour saves allowed. Any unit that suffers one or more Wounds must immediately test for Panic.

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