Source: Warhammer Fantasy: 7th Edition

Skaven Spells of Plague
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1. Pestilent BreathCasting Value: 5+

Uttering horrible phrases the Skaven Sorcerer belches forth an impossibly foul cloud.

Place the flame template with the narrow end in base contact with the caster and the wide end anywhere in his arc of sight. Any models touched by the template suffer a Strength 2 hit with no armour save allowed. The spell may be cast while the Wizard is in close combat, but instead of using the template one enemy unit in base contact takes D6 Strength 2 hits with no amour saves allowed.

2. Bless with FilthCasting Value: 7+

A foul mist wraps around the weapons of a nearby unit and the weapons begin to drip with toxic filth.

The caster causes a friendly unit within 12" to have Poisoned Attacks in close combat. The spell may be cast on a friendly unit that is already engaged in close combat. The spell lasts until the end of the next player turn. If the unit already has Poisoned Attacks, the warriors will cause an automatic wound on a To Hit roll of 5+ instead of the normal 6+.

3. WitherCasting Value: 8+

Chanting passages from the Liber Bubonicus, the Wizard casts a spell of wasting, shrinking sickness.

The caster may choose any single unit within 12" including a unit in close combat. The Toughness value of all the models in the unit is reduced by -1. The effects last for the rest of the game and any creatures reduced to a Toughness of 0 are removed as casualties.

4. VermintideCasting Value: 8+

The caster invokes and many rats answer the call...

Place the large round template in base contact with the caster to represent the summoned rats. Move the template in a straight line 4D6" away from the caster. The template cannot cross impassable terrain or water features. All units touched by the template as it moves suffer 3D6 Strength 2 hits. The caster is never hit and a unit he is with is only hit if another of its models is touched by the template. The spell then disappears (including the rats). This spell may be cast while the Sorcerer is in combat, however, no template is used. Instead choose a single enemy unit in base contact with the caster. Hits are distributed as per shooting.

5. Cloud of CorruptionCasting Value: 11+

The caster releases a stinking blast of diseased fury.

Roll a dice for every unit within 12" of the caster (friend or foe), even if they are in close combat. Enemy units are affected on a D6 roll of 2+, friendly units are affected on a roll of 4+, and models from Clan Pestilens (friend or foe) are affected on a roll of 5+. Each unit that is affected suffers D6 Strength 5 hits with no armour saves allowed. Roll separately for each unit.

6. PlagueCasting Value: 13+

The caster unleashes a disease from the Book of Woe. Choose one enemy unit, within 18" of the caster, even if it is engaged in close combat. Each model in the affected unit must take a Toughness test. If the test if failed, the model suffers a single wound with no armour save allowed. If cast on a unit engaged in close combat, all units involved in the fight (friend and foe) will be affected.

After working out the effects of the spell and removing casualties, roll a dice on the chart below and continue to apply the results until the spell ends or there are no targets within range.

After working out the effects of the spell and removing casualties, roll a dice on the chart below and continue to apply the results until the spell ends or there are no targets within range.

D6

Result

1

The spell backfires, the opponent can decide to end the spell or choose any one unit within 12" of a unit affected by the spell during this Magic phase and "pass it on" as per the 5-6 result below. The unit selected suffers as above.

2-4

The spell ends.

5-6

The casting player can decide to end the spell or pass it to another target within 12" of a unit affected by the spell during this Magic phase. The unit selected suffers as above.

Units cannot be affected twice by this spell in the same Magic phase.

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