Source: Warhammer Fantasy: 7th Edition

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Spell Level 6Casting Value: 12+

Each unbroken friendly unit immediately moves 2D6" towards the nearest enemy unit - if it can see no enemy unit it moves 2D6" directly forwards - war machine crew will abandon their machines. If this move takes it into contact with an enemy, it is counted as a charge - the moving unit need not take any Psychology tests that would normally be incurred for such a charge. An enemy unit charged in this way may only hold or flee as a charge reaction. In addition, all friendly units strike first in the next phase of close combat and can re-roll any misses that phase.