Source: Warhammer Fantasy: 7th Edition

Vaul's Unmaking
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Spell Level 6Casting Value: 12+

Glowing swords grow dim, blood-warm chalices cool and enchanted scrolls crumble into dust, their magical energies drained as the Mage turns the fury of Vaul's forge upon the magical trappings of the enemy.

May be cast on an enemy unit within 24" of the caster and may be cast into close combat. If successfully cast, the owner of the unit must reveal to the caster all the magic items in the unit. The caster then chooses one of them to be nullified.

This item loses all of its magical properties. Items like hand weapons, shields or armour will become "mundane' items of the same type, while talismans, scrolls and the like will be rendered completely useless.