Source: Warhammer Fantasy: 7th Edition

The Comet of Casandora
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Spell Level 6Casting Value: 12+

Reaching out across the Winds of Magic into the highest heavens, the wizard draws in wandering meteorite and hurls it towards the battlefield.

Remains in play. This spell can be cast upon any fixed point on the tabletop. If successfully cast, place a suitable marker over the exact spot affected - a small coin is ideal for this.

For as long as the spell lasts, the player rolls a D6 at the start of each player's turn (ie, at the start of his turn and at the start of his opponent's turn). On a score of 1-3 nothing happens, but place another marker on the first. On the score of a 4-6 the spot is struck by the comet. All units from either side that are within D6" multiplied by the number of markers already placed are struck by the comet. Each unit struck by the comet takes 2D6 Strength 4 hits. For example, if there are two markers in place and the D6 roll is a 4, all units within 4 x2 = 8" are struck. A successful dispel neutralises the spell completely and all counters are removed.