As the Mage bends the Winds of Magic to his will, a shroud of glittering magical energy descends upon his allies, protecting them from all harm. Arrows and bolts wash harmlessly past the Elves, while sword blows and spear thrusts become enfeebled, robbed of all strength at the Mage's command.
Source: Warhammer Fantasy: 7th Edition
Shield of SapheryURL Copied!
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Spell Level 1Casting Value: 5+
This may be cast on a friendly unit within 18", even a unit in close combat. If successfully cast, that unit has a 5+ Ward save. Shield of Saphery lasts until the start of the caster's next Magic phase.