Pure white flames emerge from the air itself and envelop the target immolating the unworthy foe. With every passing second the flames grow hotter, swiftly intensifying until they can sear flesh or even melt steel.
Source: Warhammer Fantasy: 7th Edition
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Spell Level 5Casting Value: 11+
Remains in play. This may be cast on an enemy unit within 24". Each model, including characters and champions, takes a Strength 3 hit immediately. If the spell is still in play at the start of the caster's next Magic phase, each model in the unit takes a Strength 4 hit. If in play at the start of the caster's following Magic phase, each model takes a Strength 5 hit, and so on, with the Strength increasing by 1 each turn that it remains in play. All wounds inflicted by this spell are flaming attacks.