This volatile conjuration allows a wizard to engulf whole units of enemy warriors in a blazing inferno.
Source: Warhammer Fantasy: 7th Edition
Conflagration of DoomURL Copied!
This can be cast on one enemy unit anywhere on the table, as long as it is visible to the caster. If successfully cast, the target bursts into flames taking D6 Strength 4 hits. The target can take additional hits depending on how long the fire burns. To represent this, both players immediately roll a D6. If the casting player's dice score is lower than or equal to his opponent's, the flames go out and nothing else happens, but if he rolls higher, add the dice roll to the number of hits caused. Both players then roll a further D6 and repeat the process until the casting player rolls equal to or less than his opponent. Once the casting player fails to roll higher, no further hits are caused. Roll to wound as normal for all extra hits caused in this way.