Source: Warhammer Fantasy: 7th Edition

Whirling Death
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RangeStrengthAttacksDamageSave
Base contact4Artillery Dice1-2

Whirling Death attacks occur at the Initiative of the Skaven crew. Do not use the Attack profile of the Weapon Team in close combat, but instead roll an artillery dice to determine the number of Attacks the Doom-flayer gets. Any number (2, 4, 6, 8, 10 is the number of automatic hits the target suffers, allocated as per shooting. On a roll of misfire consult the Doom-flayer Mishap chart below. In the turn a Doom-flayer charges it does both Impact Hits and its Whirling Death Attack.

Doom-flayer Mishap Chart

D6

Result

1-2

BaBlam! The warp generator implodes in a rippling radius of multi-coloured death.

Place the large round template centred over the Weapon Team. Any models touched by the template must take a Strength 4 hit with a -2 armour save. Remove the Doom-flayer from play.

3-5

ZZZZzap! The small and unstable warp generator that powers the Doom-flayer temporarily overloads, sending out a shocking discharge.

The Doom-flayer and all models in base contact with it take a single Strength 4 hit with a -2 armour save (use the the Doom-flayer's side armour, so it doesn't get any armour save!).

6

Power Failure: With a descending thrum, the blades and scythes stop spinning as all power is cut off.

The crew look up innocently, acting as if they are not doing anything harmful, certainly not directing the efforts of a chopping death abattoir. The Doom-flayer may not attack in any way this turn as the panicked crew scramble to restart their engine of destruction.

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